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Assistive Technology & Rehabilitation

Exercise Gaming for Rehabilitation

A movement-driven gaming approach designed to make repetitive therapeutic exercise more engaging for people with cerebral palsy and other physical challenges.

Product positionProtected innovation
Designed forHospitals, researchers, caregivers and assistive-technology partners
Why this matters

Give repetitive movement practice an engaging, visible purpose.

Therapeutic exercise can be difficult to sustain when repetition offers little immediate feedback. This approach connects guided physical movement with game activity so a participant can see an action translated into a meaningful on-screen response.

Product capabilities
  • Wearable movement input
  • configurable game-control actions
  • calibration to individual range of motion
  • real-time feedback
  • multi-sensor expansion path
  • support for supervised therapy and home engagement

The user experience

A supervisor selects appropriate activity and adjusts interaction to the participant’s available range of motion. The participant practises movements through gameplay while the supervisor observes engagement and task performance.

Practical value

Offers an engaging interaction format; it does not establish therapeutic effectiveness or replace individual assessment and professional supervision.

Where this could help

Application scenarios

Examples of potential use, not claims of an existing deployment.

Supervised rehabilitation research

Explore game-led participation for people with cerebral palsy or other physical challenges within an individually planned programme.

Supported home engagement

Consider activities selected by a qualified professional for practice with appropriate caregiver support.

Bring this idea into your context

Explore licensing, adaptation, validation or product-development collaboration.

Discuss the opportunity